On the 1st of December we're planning to merge the two separate games we currently have (the old game + Alpha). This is when the hard work some of you put into making custom maps will finally pay off (as people will actually start playing them!)
As part of the process:
We want to ensure a smooth transition, so if you have any concerns, let us know and we will do our best to address them.
We also decided to to a bit of re-branding, changing the game name to atWar. For a transitional period, the name "Afterwind" will be kept as as subtitle ("atWar: Afterwind"). Here's the new logo:
The reason for the change is that 'afterwind', while being a cool word, has a very obscure meaning, and is not descriptive enough. We feel that atWar sounds more appropriate for a definitive strategy game we are building here.
The website will be accessible from both http://afterwind.com and http://atwar-game.com
EDIT: I guess I need to explain our reasoning a bit more.
Why we feel "Afterwind" is not a very good name:
The meaning is so obscure that only those who already play the game know it (even then, probably only the hardcore 10% or so). This means if you encounter it browsing the internet, it tells you absolutely nothing about what kind of game this is. Besides, the 'nuke' thing is not so relevant anymore, with the new focus on custom maps and the blend of all places and ages.
Why we feel "atWar" is a good name:
It's short, it's straight to the point and it's very descriptive. A lot of people here mentioned that it's generic, but that's kind of what we were going for - not generic, but definitive name, a go-to game when it comes to strategy games. It's generic in the same way "Star Wars" is generic - it's supposed to embody the entire genre. At least, that's where our ambitions are.