09.12.2019 - 12:51
I didn't know AtWar had an AI. Where can I find it? Or play against it?
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09.12.2019 - 15:26
Yeah, occasionally (a few times per day) a game called "12axis's game" is hosted in main room. You're able to play against him because he is an AI.
---- Happiness = reality - expectations
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09.12.2019 - 17:14
Im not saying you're not right, but atWar is a community of not more of 150 players online maxium, maybe we could try.
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09.12.2019 - 17:28
This is an issue, agreed, but it requires feedback as well. AW doesn't tend to use chat filters (we experimented with them, and we use them from time to time with specific spammers) but generally the forums and chat should be as 'free' as possible. Our mod team isn't 24/7, so we rely on player reports to address toxicity. The debate over how much 'moderation' is needed to end toxicity has been ongoing since the beginning of Right now, Dave is satisfied with the forums. Not too toxic, not too oppressive. Mods have debated whether we want to take on room chat, and that may happen yet, but for now it's only global and forum that mods actively moderate.
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09.12.2019 - 21:44
Come back when you understand the concept of free speech. Harassment is bad, though.
---- I'm just vibing, man. I don't know what to tell you. Israel bad, Hollywood bad. (((They're))) bad.
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10.12.2019 - 09:01
There is no useful protocoin and SP sink. This game needs to generate income in order to fund development of non-p2w features. Also, playing and winning games should be rewarding, however they become less so after a certain SP count.
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11.12.2019 - 02:41
Ye, its like getting money for your job but nowhere to spend it.
---- ...још сте ту...
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11.12.2019 - 04:06
You mean it's like living in Serbia?
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11.12.2019 - 09:11
Um, no, you implyin that we are poor fucks, but even poor fucks can spend dineros on poor mans things. Here, nothing.
---- ...још сте ту...
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11.12.2019 - 22:19
I think we need spice something up, Crow is right, we need to understand that no one wants to play the same preset on the same map for 3 years. Atwar take an INSANE amount of grinding to rank up. You need to implement new things into the game, whether its just a new unit, a new game mechanic, or a statistic on units (such as morale). You have to understand that atwar is seasonally played, summer and Christmas break is when this game gets played BY FAR THE MOST. Do things during these times to get the community involved, don't change the rank shields during the dead of school thinking it will get more players. We need to advertise this game, the game we love, or it dies in a few years. Older players can remember the better days of atwar, we have to update the game, not waste time on stupid things like shields.
---- "You're aren't " - epic backflip
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12.12.2019 - 21:55
i've also played just as much as you, and I'm january 2017 giving me nearly 3 full years, I'm not a retard just cause I propose needed things.
---- "You're aren't " - epic backflip
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13.12.2019 - 06:43
Im from 2012 and i can say besides the game needing new mechanics nothing else you said was factual. By 2017 atwar was already much worse off then ever before. And while winter and christmas is a big season for atwar, so is summer, because kids are out of school. Lastly major updates take time to code, then time to balance, then more time to code the rebalancing, dave did maybe an hour of work on the shields.
---- We are not the same- I am a Martian.
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13.12.2019 - 08:18
No offense though but you say how older players remember the better days but atwar's peak was prior to the html5 switch which was in 2014 - early 2015 and it went downhill since After early 2015 the game went to shit basically because there was absolutely no updates as well, besides some terrible updates no one cared for like when Amok made it so games automatically set rank limits 3 ranks above and below your current rank, So people who were like rank 13+ couldn't play games with anyone with new limitations. Trash updates like that were all we got and even then there wasn't much.
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18.12.2019 - 11:46
Play other maps nigguh That aside, my opinion stands in that there's too big a gap between old and new players, and no way to bridge it. That, coupled with the fact that new players are not encouraged to become part of the game's community, with said lack of encouragement coming from the players themselves. Example being that most clans have clan limits. Things in the game lobby aren't much different with most hosts kicking a low rank from a game whenever a better player is hanging around in the lobby (this is from my experience in scenarios since that's what I play so I can't talk about other aspects of the game), even when said low rank picked some tiny, insignificant faction (doesn't help that literally ALL high ranks pick the tiny factions first, this is for real, host Wars of Religion and see how fast Papal States and Italian States and Denmark are picked, have some fucking decency people). This entire problem would be greatly alleviated by the long-awaited new tutorial, and while I do have faith that it's on its way, I'm not certain just how far away this is... Another issue is that things that could be fixed very easily (example, the neutral events in the scenario editor) are not, things like this may seem minor but they discourage people from wishing to contribute to the game, which brings me to another problem, lack of mapmakers as of late, with Nedris, EJR and Estus being the only ones of note as of late (that I know of, anyway)
---- Someone Better Than You
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19.12.2019 - 05:30
Biggest issue is there's not many people playing this game. aka NO PLAYERS.
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25.12.2019 - 08:54
Fix the shields, market the game, have someone edit internal/external communications (an anti-cringe editor/grammar; its atrocious reading some of the 'official' stuff we put out lol) imo those are underlying issues causing other issues. Marketing will help bring more players. I think dave has done nice job cleaning things up around here. Since ive started playing again, ive actually enjoyed the community for the first time since 2013. So serious props there
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