06.08.2015 - 10:20
Hey guys. Here's a quick experiment. I placed 8 stacks of 8 SM bombers and 4 stacks of 100 bombers (can't add more than 500 units, sadly) against 16 stacks of 8 neutral infantry. Calculating units lost:
Average units lost: 8 unit stacks: 5.625 100 unit stacks: 3
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06.08.2015 - 11:55
Great, i was going to do something like this myself after clovis posted what amok said in the other thread. I've been using this mechanic to my advantage as various strats for a long time. Good to see solid evidence posted of its existence. Amok has some explaining to do now :S However, whatever this is(unknown mechanic or bug), i like it, it adds to the skill curve. ie stacking inf/miltia behind sm bombers to conserve bombers, using tanks as imp stacked in front of the inf to conserve them, defending a target with a large stack to conserve units lost etc. I would like to see it identified, but not removed/fixed.
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Some Guy. Kontot borttaget |
06.08.2015 - 12:08 Some Guy. Kontot borttaget
Full support, why should u lose more troops by sending 8 units instead of 100.
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06.08.2015 - 16:32
So it appears that I myself don't fully know how atWar works anymore. But anyway, sorry for causing the confusion. I've gone through the battle algorithm once again and yes (as Pulse had just proven, thanks), the rolls are indeed influenced by the combined strength and number of units. Honest mistake on my part, pls no conspiracies EDIT: Oh and what the hell, guys, don't you read the news?
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07.08.2015 - 11:41
Thanks
---- Our next Moments are Tomorrows Memories
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07.08.2015 - 12:45
♥ the stack bonus .
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07.08.2015 - 13:01
wheres this mentioned?
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07.08.2015 - 13:55
http://atwar-game.com/news/news.php?news_id=30 : Stack bonus is back! Now bigger stacks of units have slight advantage in a battle.
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08.08.2015 - 06:55
Awesome! How does the bonus work exactly? That could help us in bigger battles (i.e. 180 x 130 units or something like that)
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08.08.2015 - 08:23
It's really complicated the way it's calculated, but basically the more (att|def sum + units count) you have, the higher the chance of getting a bigger roll.
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08.08.2015 - 09:08
I have some questions, too... When you say the more (att/def sum + units count)... do you mean it start from zero or it is the difference between your att/def and your opponent ones? Would this mechanic benefit more: A) 100 units with 4 attack each, making it 400 total attack. B) 50 units with 8 attack each, making it 400 total attack. C) Benefit both equal. thanks in advance.
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08.08.2015 - 10:57
would say that 100 à 4 attack are stronger
---- "War is nothing but a continuation of politics with the admixture of other means." ― Carl von Clausewitz
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08.08.2015 - 12:12
And it works for attacking and defending? And does not matter the size of the enemy stack? That's quite unfortunate as we can't use, for example, 100 sky menace stealth bombers to kill 200 blitzkrieg bombers, since at those numbers it's usually 1:1, instead of 1:2 as it usually is against blitz.
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10.08.2015 - 02:37
If your troop's attacking, then it's a difference between the total attack + count of that troop and a total attack + count of defending troop. And vice versa. (A) would perform better in your examples, because even though total attack is the same, the unit count is higher.
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10.08.2015 - 02:39
The size does matter. As mentioned above, it's the (total att/def + size) that determines how powerful the troop is. Works the same for attacking and defending.
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10.08.2015 - 07:13
I see, one last thing: Since att/def are taken into account along with the unit size, I'd assume there should'be a case in which one player have more att/def, but the other have bigger unit size. Then, there should'be a proportion or conversion rate between those two variants... One example: Which unit would the system benefit more? Player A (attacking): 5 units. Att: 40 (total), 8 (each). HP: 40 (total), 8 (each). Crit: 5% Player B (defending): 10 units. Def: 20 (total), 2 (each). HP: 40 (total), 4 (each). Crit: 5% One player have half the other's att/def sum. One player have half the other's units count. In the game, having the unit's count advantage usually means to have the HP's advantage, but I've balanced it in this example. I'd also like to know if the benefit to each stack would change for 0.5x (half), 2x, 3x, 4x... the values.
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10.08.2015 - 07:43
Player A will have an advantage in your example. HP is not taken into account. The way the roll multiplier is then calculated is really complicated and I believe I've already disclosed enough info to be able to predict the battle outcomes more accurately
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Är du säker?