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Inlägg: 18   Besökt av: 100 users
06.02.2011 - 22:44
So recently, you added the auto-produce unit option and I love it. But whenever I'm playing a match with 2 minutes per turn and I have a lot of cities, it's kinda annoying having to move the units from each city, especially with a slow comp.

So what I'm proposing is a rally point. How this works is say you decide to auto-produce marines on a city, it then gives you an option to place a rally point (it makes a movement circle) and you chose where you want them to rally ( a flag appears where you clicked). So at each reinforcement turn, the marines from that city are going to spawn on the rally point, but it counts as if you moved them.

With this, you can rally units from different cities to one location, to then move out and attack your opponent much faster.
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06.02.2011 - 22:47
I LOVE this idea! it could definitley cut some time down when I'm trying to send those extra infantry to Warsaw But it won't happen for some time I bet, but keep the thread alive!
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07.02.2011 - 05:37
Really good idea. They'd be crazy not to at least try to put it in the game.
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07.02.2011 - 20:41
I'd love this! You have my vote.
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07.02.2011 - 21:17
 Acquiesce (Mod)
DO IT. You have no idea how much time I have wasted dragging units that I auto-produced. Takes me forever.
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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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13.02.2011 - 12:43
 Mofo
Rallying is a great idea, along with shortcut keys this would reduce turn time by a lot.
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13.02.2011 - 13:27
Well, I'd also love to see this feature.
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13.02.2011 - 13:33
Maybe if people keep voting for rally point Amok will change his mind, but this is not planned as far as I know:


Skrivet av Amok, 22.01.2011 at 14:32

Skrivet av Bobbyroana, 22.01.2011 at 14:20

@ Amok, is some sort of rally point system on your list? Such a feature would be awesome

Nope, and I don't really see the point of it, really. We will, however, make it possible to define a destination point for your units for more than 1 turn.


http://afterwind.com/forum/topic.php?topic_id=174
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13.02.2011 - 16:55
We NEED rally points. Clicking and dragging is tedious and insanely boring on a big map. And if you are in a hurry it´s even worse. This game shouldnt be about who can click and drag the fastest, but who does the smartest moves. My 2 cents.
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23.02.2011 - 18:13
Please rally points xDDDD
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28.02.2011 - 09:46
I would like the idea of rally points too, but it should be done with some care, updates of the units arrival(so you know what troops are made and send to the rally point)

Sry if i repeated an idea, didnt read all posts
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"If you can accept losing, you can't win." ~ Vince Lombardi
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28.02.2011 - 18:24
My biggest use for rally points would be in that Balkans. all of those cities so bunched up makes for a real pain to create a real force. I always end up dragging them all to the same city to start, anyways.
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04.05.2011 - 17:06
You have my vote
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08.05.2011 - 15:25
Great Idea
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08.05.2011 - 15:25
Great Idea
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08.05.2011 - 15:30
Please, especially for baltics. Also, it would be interesting to add preset rally points as an option in scenarios.
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11.12.2014 - 10:44
Bump + support
It's irritating to set destiny for every city separatelly everytime when I produce unit.

If this option would be enabled I could use full potential of cities that are far away from frontline.
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15.12.2014 - 13:57
The only way this would be fair is if the rally point is within the units movement range; the next turn counts as if you moved those units that same distance; you can't rally into other cities; you can't rally to a pre-existing stack.

I also see a potential problem here;

Example 1: let's say your capital is Berlin, and your enemy's capital is Paris, and based on the last reinforcement turn you know Paris has a rally point toward the German border.
Fly an AT with 4 infantry, break the walls of Paris, and make a defensive line between the rally point and Paris the turn before reinforcements, the next turn Player France has a big stack trapped behind a defensive line and can't move those units any more that turn.
Next turn, Player Germany captures Paris, and France's units have only broke the defensive line. Units, such as infantry with low attack and high defence are now unable to recapture Paris when they would have otherwise been able to defend it. Game over France.

Example 2:
Turn 8, Player X has Kiev empty and unwalled and not wf'd. Player Y knows Kiev's rally point is toward Poland. Player Y builds a wall around Kiev. The next turn Kiev is empty, the troops are already near Poland, and Player X cannot build troops in Ukraine to defend it. Kiev is then a sitting duck for Player Y to capture; he can even do so with the units he walled it with.

That's the first think I think of when I think of rally points; trapping enemy units away from their cities everywhere. It also takes away from the chance to trap a player's units in their city on a reinforcement turn, which is unfair to a clever attacker. It would completely change the meta of the game imo. That's only my honest opinion though. . Feel free to rebut.
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