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atWar: Strategi krig spel, spela mer än Risk online


Play Axis & Allies, Civilization and Risk online for free
Atwar är en gratis browser-baserad multiplayer strategilek påverkas av krig spel som Risk och civilisationen ( klicka för att se skillnaderna< /a> ). Styra konsten av strategi slåss mot andra spelare för världsherravälde på mycket detaljerade kartor med hundratals städer och länder. Skapa dina egna kartor och scenarion baserade på verkliga eller påhittade konflikter i dåtid, nutid eller framtid.
Obegränsat med stel rörelse banor av krig spel som Risk online och Civ, atWar unika funktioner gratis trupperna rörelse, vilket gör att de mest invecklade strategier. Spelets warfare sker i en omfattande skala med upp till 20 spelare berörs, dussin av olika enheter i spelet politisk strategi (krig, fred och alliansens alternativ), koalitioner (klaner) och mycket mer att upptäcka.


Senaste uppdateringar


Latest news



I'm pleased to announce a new strategy called "Industrial Powerhouse" is now available for a limited time!


Industrial Powerhouse gives you cheaper Buildings and Mechanized units at the cost of weakened Human units and overall Defence.

The original concept for this is by Sultan of Swing, who said the following in his proposal:

Citera:
The idea behind this is comes from the Industrial Revolution that swept through Europe beginning in the 19th century and continued through America in the 20th century. Drawing inspiration from the concept of mass production as was applied by Henry Ford in Detroit in the 20th century, mass production allowed for cars such as the Model-T to be produced much more cheaply than before. For this strategy, I drew on this concept by making all non-human units slightly cheaper, but not entirely to the level of the Imperialist strategy. This strategy would complement the buildings addition, and could encourage their use and production outside of the measly -30 unit cost of Imperialist. However, with boost comes nerf. As was common highly industrialized nations, humans were now a commodity, and living conditions were not great. Thus, some nations began to have to raise salaries for their army to maintain army loyalty. By increasing human unit cost and decreasing produced units cost, the player will be encouraged produce more industrial units and increase the size of their cities through buildings. On top of this, mass production decreased the quality of product compared to the older domestic hand-made production system. This would prove to be a very strong lategame strategy, yet weak early in a similar way to HW or GW.


Here's the detailed breakdown of what Industrial Powerhouse does:

Pros:
  • All buildings get +2 crit.
  • Anti-Aircraft Defences, Coastal Battery, and Radar Array get -400 cost.
  • Recruitment Center and Bank get -350 cost.
  • Fortifications get -300 cost.
  • Mechanized units (Tanks, Destroyers, Transports, etc.) get -20 cost.
  • Bombers get -30 cost.


Cons:
  • Mechanized units -1 defence.
  • Militia and Infantry +10 cost.


Industrial Powerhouse will be available until May 20, 2019. So give it a try!

Credits:
Original concept: Sultan of Swing
Artwork: Garde
Testing and refinement: The atWar Implementors Team




A reminder to scenario players -- if you are concerned about strategies effecting the balance of your scenario, don't forget there is a "disable strategies" option you can use when starting a new game. In fact, "disabled strategies" is now a new and improved MULTI-SELECT box. You can disable one strategy, multiple strategies, or all strategies if you want.

As always, please post your feedback about Industrial Powerhouse and any if needed adjustments can be made along the way.

Cheers!


19.04 - The AtWar Press #20
05.04 - Buildings!
04.04 - Join us This Weekend for PC/SP Drops
31.03 - The Marine Update
29.03 - On AtWar's Social Media
27.03 - atWar News & Updates 3/27/2019
24.03 - Welcome to our new admin Brianwl
07.03 - atWar Moderation Survey Results
28.02 - Supporter-Community Event
atWar team

Amok - programmering
Ivan - design, webbplats
Clovis - programmering
Dave - wearer of many hats
Brianwl - community relations and waffel advocate

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